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Snack O!
Mobile-first App designed for movie lovers to order food in a theatre

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Process

User Research and synthesis, Ideation, Wireframing, Prototyping, Interaction and Usability Studies

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My Role

UX/UI Designer

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Tools Used

Figma, Illustrator 

The lights have dimmed. The trailers began.

You sink into your seat—excited, comfortable, and  immersed.

Then it hits you.

O Snacks! Popcorn? Or Something to drink? And rush out….?

But it’s a trade-off- enjoy the movie start OR satisfy cravings?

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The Problem

 

It’s a trade-off---> enjoy the movie start OR satisfy cravings?

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Movie lovers often have to choose queuing up for snacks or missing some initial movie moments; and especially for those who arrive late it’s a disappointment.

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The pressure to make fast decision in that queue and not able to customize snack is another dissatisfaction The theatre atmosphere adds constraints like low light, limited time. This friction leads to poor customer experience and lack of sales for the theatres

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I wondered:  What if you never have to leave your seat?

And the easiest way to do that is download the SNACK O app!

The Solution

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App + Delivery at seat + Easy checkout = Enjoying the movie from start

 

Design a mobile-first app for movie goers to place an order, have options to pick up or deliver at their seats, pay securely and track delivery in real-time. The goal is to have a seamless movie experience and save their time from concession lines at café

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The Research​

Understanding the Context

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After conducting an informal survey N= 10 Movie-goers + Staff (no age limit group)

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74%

Dissatisfied with the current process of ordering

65%

Movie-goers missed movie time due to long queues

88%

Movie-goers would prefer ordering from phone

64%

Staff face order accuracy issues due to crunch time 

92%

Thought the concept to be good and effective

77%

Staff feel overwhelmed during peak hours

With qualitative study; 

What the users have to say......

"Even with pickup option at the counter, I waste time in a line; I would prefer in-seat delivery"

"I usually buy the same snacks every time; the menu board feels chaotic when I'm late for my movie"

" I always have to manage to get early to the movie so as to buy snacks for my two kids. It becomes difficult to handle them in queue

The user research strongly supports the product market fit

User Pain points that shaped the product

Time Crunch

Long wait times in queue for ordering snacks right before the movie or intermission; leads to anxiety

Discomfort 

Overall disrupted movie experience going out and getting the food

On Counter Communication issues

Noisy environment and queue pressure leads for rushed and unclear decisions

Payment Issues

Payment failures, limited options or cash-only adds up distress

Through interviews and contextual analysis, I discovered statistics that reflected the most common friction areas for the users. This helped me to synthesis the data into an opportunity map; that shows where design intervention creates value

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Identified target audience and validated demand by conducting surveys and theatre observations. 

​Based on patterns from the user research insights I developed personas to help me empathize with users and define the product. 

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Digital Experience for on-the-go that will let users place an order from their seat without interrupting the magic on screen 

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Design Goals

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User-friendly interface and navigation with 0 learning curve with visual elements. Consideration of diffused light environment

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Use smart combos and contextual upsells

for theatre to increase average order value

 Design and Prototype

 

With better understanding of the users, I translated the User needs into Product Features.

Fast ordering with minimal steps for efficiency

High-contrast UI for usability in dark environments

Reassurance that order is confirmed to be delivered at seat

Real-time order tracking

Sketching users flows & Ideas to Life

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To establish user flow and content layout, I sketched out wireframes for screens that users would need in order to complete the order.

Initial wireframes explored multiple ordering flows, menu layouts, and checkout structures to understand how quickly users could move from browsing to payment. Iterations focused on reducing cognitive load by minimizing steps, keeping essential actions visible, and ensuring that users never lost track of their order progress.

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Trailers are running, movie
is about to start

User is anxious as not enough time to get snacks and return before the movie starts

User thinks of using the app
to order and opt for seat delivery

Feels happy to see how quick and easy it is

Checks the cart, pays and then 
receives order confirmation too

User is excited for the movie
with his snacks delivered quickly at seat

Landing Screens

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Main navigation screens

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Options screens

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Order details and confirmation screens

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Profile screens

 Test & Iterate Designs

 

I conducted a round of unmoderated usability testing on a Low-fidelity prototype to identify any core issues.

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The study revealed some confusion with two toggle buttons, so the CTA was refined to a single drag button

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Before order.png

Users opiniated that instead of theatre location edit, an option to time is more relevant on this page for ease of editing

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Through study, it appeared that having a re-confirmation of screen and related options on the tracking page will be useful for users

"The Playful" part- UI Kit

                                                                         

​Snack O was picked as the app name for its lighthearted and abstract connotations of 'Ohh Snacks! and 'Snacks-on-the-GO'

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While designing the product’s logo, branding, and user interactions, I focused on creating a visually friendly and inviting board.

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Purple - the brand color symbolizes fun, luxury, and entertainment magic, while offering high visual contrast for accessibility with contrast ratio of 7:99:1 under the WCAG 2.1 guidelines

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Illustrations (High-fidelity)

Simplified Menu 

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The design focused on simplifying the menu to reduce decision time and interaction effort inside the theatre.

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Instead of dense category navigation, the home screen surfaces the most commonly ordered snacks in a clean, visual grid, allowing users to quickly scan and add items with minimal scrolling.

 

Theatre selection is placed upfront to streamline ordering, while promotions and add-ons are positioned lower in the flow so they do not interrupt quick ordering. 

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Seamless Transitions

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App cart displays food items with quantity controls, delivery preference (seat or counter), plus an option to add order instructions.

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With easy-to-scan screen and seat options, users can-

  • Quickly choose their movie screen and showtime, 

  • Pick available seats visually, with selected seats clearly highlighted before proceeding to checkout.

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Final screen summarizes tickets, seats, charges, and total cost, then enables secure payment via saved or new payment methods.

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The design emphasizes clarity, minimal effort and clear CTA buttons

Delightful Confirmation and Tracking

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A complete summary of tickets, seats, food items, taxes, and service charges, allowing users to review details and choose a payment method before confirming payment.


A confirmation screen reassures users that payment is completed, using celebratory visuals and a clear next action to proceed to order tracking.

 

Shows real-time order status, estimated preparation time, and item details, helping users track food delivery while waiting for movie to start/resume

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Revisions & Final Mockups  

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Conducting test again with the high-fidelity prototypes helped structure key usability KPIs that can be quantified like:

  • Reduced queue time (users happy using at seat delivery options)

  • Order accuracy improvement (task is on time and with no error rate)

  • Increase in average order value (upselling + promotions)

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Based on the feedback and followed by iterations, the final mockups are :

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Some Reflections....

What's Next?

 

​​With pilot testing in real-theatre environment, the next steps would be to iterate and design for features beyond this MVP:

  • Improve order pickup & delivery experience

  • Personalization and time-based recommendations (snacks before/at interval of movies)

  • More inclusive UI design (screen readers, ADHD profile implementation)

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Key Learnings:

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  1. For environments like theatre and users like movie-goers; Time-sensitivity drives the decisions

  2. Menu Simplicity improves predictability & conversion

  3. ​UX and Usability study extend beyond the UI app design

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“Designing for movie food ordering gave an insight that good UX is not just about screens, but about designing

seamless moments between anticipation, convenience, and entertainment.

Let's connect !
From collaboration on the next project......
to chat on travel tips over a coffee......happy to talk
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© 2026 by Sanyukta Bhagwat.
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